3/15/2024 0 Comments Hacking in battlefield 5![]() The headshot with the pistol at close range (0:57) isn't far-fetched because that was a short to point-blank ranged series of shots with the opponent coming up the steps, emptying the clip more or less. The sights of the rifle at the beginning of the vid were snapping right onto distant targets and that's what suggests a bot in use to me. In one instance I noted how smoothly the rifle sight was able to track a target at a distance, was right on the money with the opponent's movement as if it were "Locked On" and the way it followed with 0 wobble/variation just screams bot to me, this being observed within the first 30 seconds of the vid (0:20). I did note this player is rather good anyway but the thing I was seeing that suggested a bot was as said, it's not easy at all to put the sights onto a target at long range quickly and hold it there long enough to get an accurate shot. The way the rifle sight just snaps to target in the beginning of the vid with longer distance shots suggests a bot to me, with medium to shorter distance shots it "Seems" normal. If he's using a bot I believe it's configured to work on longer shots (Distance) but not be active when a target is closer, as in limited assist. On a side note, Purecain I thought I recognized you in my squad the other day. I usually play on servers with around 40 ping, but in at least one case I ended up joining someone in a server where my ping averaged 115, and I didn't notice a difference until over halfway through a round.ĭICE has a lot of back end issues to solve, and while I'm enjoying the game I hope they hurry, or the community may just get fed up and stop playing.Īs to the video, It is suspicious in a few places, but as much desync as the game currently has especially with animations (seriously, they are so bugged has anyone else seen the player models with pterodactyl arms yet?) I would personally assume it was legit. There are a lot of aspects to this problem, and the severity of the issue varies from server to server, seemingly independent of my listed ping. I die behind cover or around corners constantly, and often within just a couple of frames. The netcode in BF5 is pretty bad, similar to the early days of BF4, lots of hit lag and poor hit representation. I can honestly say that in the almost 50 hours I have not come across a single instance where I was confident hacks were at play. ![]() Second, the vast majority of players are not hacking. This was available in previous game so I will never understand why EA/DICE decided to take it out (same thing with Team Balancing and Team Switching).First, inadequate anti-cheat is a known and acknowledged issue with BF5, there are hackers. If you don't include an anti-cheat that deals with them on the spot then we need an option to do it ourselves. ![]() If we don't have this option then they just kill the server and people stop playing. It's a way for us to get rid of these pests until you hopefully do something about them. Please bring back vote-kicking (This is actually something I add to many of my reports). Take a look what Activision is doing with CoD. You definitely have to come hard on cheaters for the next game or the game will be dead in a few months. Play the game and you will see what I'm talking about reading the in-game chat when there's a cheater around. There a video of jackfrags talking about this same issue (reporting in BFV requires too many clicks it isn't intuitive at all). Sometimes I encounter cheaters on a daily basis and there are days that I encounter more than one.Īlso if you are actually doing something it just doesn't show and the community doesn't believe you are actually doing anything about it. I mean obvious cheaters with 70-100+ kills and 0-2 deaths with x4 -x5 everyone's scores (I always take screen grabs of final scores in those cases).įor the next game you have to make reporting easier. I'm not talking about suspected cheaters.
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